As the Marvel Cinematic Universe hurtles toward its next seismic collision, whispers from the production trenches of Avengers: Doomsday are igniting a spark of optimism among weary fans. On December 1, 2025, production designer Gavin Bocquet, the visionary behind the sprawling worlds of the Star Wars prequels and Apple TV+’s Silo, let slip a tantalizing detail during a candid chat on the Young Indy Chronicles podcast: approximately 80% of the film’s interior sets feature physical backings—handcrafted Rosco cycloramas and meticulously painted backdrops—eschewing the blue-screen default that’s become synonymous with Marvel’s blockbuster blueprint. This isn’t mere budgetary thrift; it’s a deliberate pivot toward the tactile magic of practical filmmaking, a nod to the artistry that once defined cinema’s golden age. With principal photography wrapping in September after a marathon five-month shoot at Pinewood Studios, Doomsday—slated for a December 18, 2026, release—arrives at a pivotal moment for the MCU. Fans, battered by a barrage of visually bloated spectacles, have been clamoring for less digital sleight-of-hand and more grounded grandeur. In a franchise born from comic-book excess, this embrace of the physical could be the antidote to CGI fatigue, restoring the illusion of reality one tangible set piece at a time.
The genesis of Avengers: Doomsday reads like a comic arc scripted by fate’s capricious hand. Conceived originally as Avengers: The Kang Dynasty in the wake of Loki Season 1’s multiversal teases, the project hit a narrative iceberg with Jonathan Majors’ 2023 legal troubles, prompting Marvel to shelve the time-conquering tyrant and resurrect Robert Downey Jr. as the armored enigma Doctor Victor von Doom. Announced with thunderous fanfare at San Diego Comic-Con 2024, the Russos—Anthony and Joe, architects of Infinity War and Endgame‘s emotional juggernauts—reclaimed the director’s chairs, enlisting Captain America: Brave New World scribe Michael Waldron and The Falcon and the Winter Soldier alum Malcolm Spellman to weave the script. Production kicked off in late March 2025 under the coy working title Apple Pie 1, transforming Pinewood’s soundstages into a labyrinth of hero havens: the gleaming spires of Avengers Tower, the shadowed sanctums of Latverian labs, and the verdant wilds of Wakanda’s hidden outposts. Location shoots spilled into England’s misty moors and Bahrain’s sun-baked souks, capturing the global stakes of a story where multiversal rifts threaten to swallow realities whole.
At the epicenter of this logistical colossus stands Bocquet, whose résumé spans George Lucas’ Naboo palaces to the dystopian bunkers of Silo. Tasked with corralling a cast that spans three phases of MCU lore, he orchestrated a production that juggles over 50 heroes—from Anthony Mackie’s Sam Wilson as the star-spangled Captain America to Chris Hemsworth’s battle-worn Thor, and the full Fantastic Four quartet of Pedro Pascal’s Reed Richards, Vanessa Kirby’s Sue Storm, Joseph Quinn’s Johnny Storm, and Ebon Moss-Bachrach’s Ben Grimm. Echoes of Fox’s X-Men echo through the roster: Patrick Stewart’s Charles Xavier wheels into the fray alongside Ian McKellen’s Erik Lehnsherr, Alan Cumming’s teleporting Nightcrawler, and Famke Janssen’s Jean Grey, bridging timelines with poignant cameos. The Thunderbolts squad—Sebastian Stan’s Bucky Barnes, Florence Pugh’s Yelena Belova, David Harbour’s Red Guardian, and Wyatt Russell’s U.S. Agent—crashes the party as a ragtag contingent of anti-heroes turned reluctant saviors, their post-credits tease in Thunderbolts* (slated for 2025) serving as Doomsday‘s narrative handoff.

Bocquet’s revelation about practical sets emerged from reflections on that very teaser: a chaotic assembly in Avengers Tower where the New Avengers assemble amid Doom’s encroaching shadow. With a mere three days allotted for post-production polish, the team couldn’t gamble on visual effects wizardry. “The actors were coming in, almost saying: ‘This is the first time we’ve been on a Marvel set where everything is in camera,'” Bocquet recounted, his voice laced with quiet triumph. Blue screens, once the franchise’s crutch for conjuring Wakanda’s vibranium veins or Asgard’s bifrost bridges, yielded to bespoke backings—vast painted horizons evoking Latveria’s iron-fisted spires or the Baxter Building’s retro-futurist labs. “We were very keen… lots of sets with backings outside, physical backings,” he elaborated. “The default situation previous to us was probably, ‘Let’s put blue screen out there and do that.’ But wherever possible, we either had a Rosco backing that we created ourselves, or painted backing—I think 80% of the interior sets with backings.” This ethos permeated the shoot: stunt coordinators rigged real hydraulic rigs for Hulk’s rampages, pyrotechnics teams choreographed fiery clashes without digital overlays, and set decorators scavenged antique armories for Doom’s medieval-tech arsenal. Cinematographer Newton Thomas Sigel, fresh from Fox’s X-Men: Days of Future Past, lit these environments with a naturalistic glow, his lenses capturing the sweat on Hemsworth’s brow and the flicker of real flame on Downey’s impassive mask.
This tangible turn isn’t born in a vacuum; it’s a direct response to the groundswell of fan discontent that’s been brewing since Avengers: Endgame‘s 2019 triumph. The MCU’s post-Endgame era has been a visual arms race, with films like Ant-Man and the Wasp: Quantumania and The Marvels drawing fire for their soupy CGI soups—hulking Hulks that look like rubber suits in a wind tunnel, quantum realms that blur into pixelated mush. Social media erupted in 2024 when Deadpool & Wolverine bucked the trend with irreverent practical gags, its box-office haul of $1.3 billion a referendum on audiences’ thirst for authenticity. Reddit threads like r/marvelstudios’ “Avengers Doomsday concerns” pulse with pleas: “Ngl i highly doubt Doomsday is gunna be good… top notch CGI? More like rushed slop,” one user vented, echoing a chorus decrying Marvel’s “more in less time, for less money” crunch. Alan Cumming, reprising Nightcrawler, lamented in an August interview his isolated green-screen vigils, a far cry from the collaborative chaos of practical shoots. Even Downey, in a coy Variety sit-down, nodded to the fatigue: “We’ve all seen the wizard behind the curtain—sometimes you need to pull it back and let the actors breathe in the real air.”
Marvel’s overlords have heard the clarion call. Kevin Feige, in a May 2025 Collider dispatch, acknowledged the phase’s bloat: “Perhaps the MCU expanded too much,” he conceded, vowing a leaner Phase Six with fewer projects but deeper dives. The Russos, ever the strategists, leaned into this ethos, drawing from their Endgame playbook where practical miniatures amplified Thanos’ forge. “Joe and Anthony really like that,” Bocquet affirmed, crediting the directors for greenlighting physicality. “Filmmaking is an art of illusion, and if we can do it physically… we should.” The payoff? Enhanced actor immersion—Pugh’s Yelena quipping amid real debris, Pascal’s Richards gesturing at tangible holographic props—and a visual fidelity that sidesteps the uncanny valley. Composer Alan Silvestri’s swelling motifs, edited by Endgame‘s Jeffrey Ford, will underscore these grounded clashes, from Wakandan shield walls clanging against Doombots to X-Men’s psychic storms raging in rain-slicked streets.
Yet Doomsday‘s practical pivot transcends mere optics; it’s a philosophical reclamation of superhero cinema’s soul. In an industry where VFX artists unionized in 2024 amid burnout epidemics—crunching 80-hour weeks for soulless pixels—this approach honors the craft’s human heartbeat. Fans, scarred by Quantumania‘s $200 million digital debacle, crave the Empire Strikes Back magic: Hoth’s snow-swept trenches, Cloud City’s opulent despair. Bocquet, scarred by the prequels’ green-screen excesses, champions this as evolution: “We didn’t want to presume you can always put it in visual effects.” For Downey’s Doom—a scarred genius cloaked in green hood and titanium tyranny—the mask’s gleam on a physical forge set evokes Iron Man‘s garage ingenuity, not a mo-cap facsimile. The ensemble thrives in this ecosystem: Hemsworth hurling Mjolnir at breakaway Doombot props, Kirby’s Invisible Woman manipulating real fog machines for force-field illusions, Quinn’s Human Torch igniting practical flares that dance with CGI embers. It’s a hybrid harmony—80% practical where feasible, augmented judiciously for multiversal mayhem—proving spectacle needn’t sacrifice soul.
As post-production hums at Pixar Animation Studios (a first for live-action Marvel), teases trickle out: a blurry D23 Expo sizzle reel hinting at Doom’s Latverian throne room, a material so opulent it rivals Dune‘s Arrakis palaces. Costumers Judianna Makovsky (Infinity War) and Sanja Hays (No Way Home) layer the wardrobe with heirloom textures—Thor’s Asgardian leathers weathered by real dust, the Fantastic Four’s uniforms stitched with conductive fibers for on-set sparks. With a $350 million budget (whispers suggest), Doomsday bets big on this alchemy, aiming to recapture Endgame‘s $2.8 billion alchemy while heeding calls for restraint. Fan forums buzz with cautious hope: “If they nail the practical stuff, this could be the reset button,” one X post raves, garnering 150,000 likes. Skeptics linger—Reddit’s r/MarvelStudiosSpoilers frets over reshoots tweaking Waldron’s script—but Bocquet’s blueprint offers balm.
In the grand tapestry of the MCU’s Multiverse Saga, Avengers: Doomsday emerges as a defiant artifact: a film that honors its comic roots by rebuilding the world brick by brick, frame by frame. As Doom’s shadow lengthens across realities, threatening to unravel the Avengers’ fragile alliance, the production’s practical heart pulses with promise. It’s a reminder that true heroism isn’t conjured in code but forged in the forge—sweat, steel, and unyielding imagination. When the portals rip open on December 18, 2026, audiences won’t just watch heroes clash; they’ll feel the weight of every blow, the thrill of every leap. In an era of digital deluge, Doomsday dares to dream analog, proving that sometimes, the best special effect is the one you can touch.