The Ghost of Sparta is stepping into live-action, and Amazon Prime Video is swinging for the Leviathan Axe with one of gaming’s most anticipated adaptations. Announced in late 2022 with a straight-to-series two-season order, the God of War TV series—co-produced by Sony Pictures Television, Amazon MGM Studios, PlayStation Productions, and Tall Ship Productions—has ignited fresh excitement in January 2026 with the casting of Ryan Hurst as the iconic Kratos. This myth-drenched saga, centered on Kratos’s tormented exile into the Norse realms, promises visceral combat, god-slaying fury, and a father-son bond forged in blood and ice. As pre-production ramps up in Vancouver ahead of a March 2026 filming start, the series is shaping up as Prime Video’s next big swing in video game adaptations, following the triumphs of Fallout and The Boys.
At its core, the show plunges into the Norse chapter of the franchise, adapting the groundbreaking 2018 God of War reboot and its 2022 sequel Ragnarök. Kratos (Hurst), the Spartan warrior who became the God of War after a bloody rampage through the Greek pantheon, has fled to the frozen wilds of Midgard. Haunted by his past—marked by a fateful pact with Ares that led to the slaughter of his family—he now lives in reclusive exile, raising his young son Atreus. When Faye, Kratos’s second wife and Atreus’s mother, dies, father and son embark on a perilous quest to fulfill her final wish: scattering her ashes from the highest peak in the Nine Realms. What begins as a somber journey spirals into chaos as ancient prophecies awaken, drawing the wrath of Norse deities, monstrous beasts, and warring factions.
The realms themselves become characters in this epic: Midgard’s snow-swept forests teeming with draugr and trolls; Alfheim’s ethereal light realms patrolled by dark elves; Svartalfheim’s industrial forges ruled by dwarven brothers Brok and Sindri; and glimpses into Asgard, Vanaheim, and beyond. Kratos wields his Leviathan Axe alongside the Blades of Chaos—relics of his Greek sins—battling hulking foes in over-the-shoulder, cinematic combat sequences designed to mirror the games’ revolutionary single-shot style. But beneath the brutality lies emotional heft: Kratos grapples with fatherhood, teaching Atreus restraint amid his own rage, while the boy yearns to embrace his divine heritage. Themes of redemption, legacy, and the cycle of violence echo through every clash, with flashbacks peeling back Kratos’s layers of trauma.
Ryan Hurst, best known for his brooding intensity as Opie in Sons of Anarchy and the hulking Beta in The Walking Dead, brings franchise familiarity to the role. Fans will recognize his gravelly timbre from voicing Thor—the boisterous, beer-swilling God of Thunder—in God of War Ragnarök. At 49, Hurst’s imposing 6’4″ frame, thick beard, and weathered presence align seamlessly with the rebooted Kratos: less rage-fueled berserker, more grizzled protector. Official side-by-side images from Amazon highlight the fit, and Hurst himself shared his thrill on social media: “Used to play as him. Now I get to be him.” Christopher Judge, who voiced Kratos in the games, gave a heartfelt endorsement: “Congrats Ryan!!!! You’re gonna be great… BOI !!!” Early reactions praise the “full-circle” irony of Thor becoming Kratos, positioning Hurst to capture the character’s restrained fury and vulnerability.
The ensemble is filling out with promising additions. Teresa Palmer (The Fall Guy, Lights Out) has joined as Sif (or Phoebe), Thor’s wife and a golden-haired goddess of fidelity—hinting at expanded Aesir storylines beyond the games, where she plays a minor role in Ragnarök. Rumors swirl around other key roles: Max Parker (Boots, Doctor Who), eyed for the immortal, pain-immune trickster Baldur, whose obsessive hunt for Kratos kicks off the 2018 game’s conflict; and Ólafur Darri Ólafsson (Severance, The Deep), a booming Icelandic powerhouse perfect for Thor himself—potentially pitting Hurst’s former game foe against him in a meta twist. Whispers also suggest Alastair Duncan reprising his game voice as the wise, disembodied head Mimir, adding continuity. Casting for Atreus, Freya, Odin, and the dwarves remains under wraps, but with pre-production humming, more reveals loom.
Showrunner Ronald D. Moore (Battlestar Galactica, Outlander, For All Mankind) took the reins after an early creative overhaul, bringing his knack for epic world-building and character depth. Emmy-winner Frederick E.O. Toye (Shōgun, The Boys, Fallout) directs the first two episodes, ensuring grounded, high-stakes action. Game director Cory Barlog is hands-on as executive producer, alongside Jeff Ketcham, Naren Shankar, and others, guaranteeing fidelity to Santa Monica Studio’s vision. Season 1 spans 10 episodes, blending the games’ slow-burn exploration with serialized mythos expansion—perhaps delving deeper into Faye’s secrets or Odin’s schemes. Scripts are still evolving, but Moore emphasizes emulating the games’ tone: intimate yet colossal, emotional yet unrelenting.
Production milestones point to a 2027 premiere, post extensive VFX for realms, gods, and leviathans. Filming in Vancouver’s rugged terrain will evoke Midgard’s harsh beauty, with practical effects amplifying the axe-throwing, realm-tearing spectacle. In a post-The Last of Us era, where game adaptations thrive on authenticity, God of War arrives primed: a brutal meditation on fatherhood amid godly wars, where Kratos’s ghosts follow him from Olympus to Asgard.
As war gods clash and realms tremble, Amazon’s God of War isn’t just adapting a franchise—it’s unleashing one. With Hurst’s Kratos at the helm, this Norse odyssey could redefine live-action gaming once more. Boy, get ready.