
Many of these tropes began early on in The Walking Dead, establishing key themes and aspects of the post-apocalyptic show that worked well. Others developed over time, ensuring the franchise evolved into something that would keep audiences engaged as the flagship series ended and spin-offs such as Daryl Dixon and Dead City began. While not every fan loves these tropes, the way they carry the franchise never gets old.
Plot Armor Is a Necessity of the Franchise’s Longevity

Some may believe that Daryl Dixon or Rick Grimes should have died a long time ago, but then some of the franchise’s best successes, including the spin-offs Daryl Dixon and The Ones Who Live, would not have kept the horror series alive and thriving. So, despite the controversy surrounding unnecessary minor character demises, plot armor for a select few Walking Dead characters keeps the long-running audience engaged and curious to see what new adventures beloved characters will face.
The Apocalypse Positively Changed Someone’s Personality






However, this wasn’t a bad thing for some of the survivors in The Walking Dead. Carol is well-known for having one of the most epic character arcs, going from a scared and abused woman to a true survivor. Others, such as Eugene and Gabriel, thrived in the dangerous world, growing stronger and kinder when faced with difficult decisions they previously would have been too cowardly to make.
The Deterioration of Infrastructure Offers an Eerie Atmosphere

This atmosphere is crucial to the authentic representation of the world without the luxuries of modern technology. There are some details that make the post-apocalyptic setting more believable, such as utilizing horses and carriages for transportation. With these small but important world-building details, the broad setting of The Walking Dead succeeds in being eerily realistic.
Rebuilding Civilization Represents Hope

These stable communities, such as Alexandria and the Commonwealth, contrast the doom and gloom of the deteriorating infrastructure. While much of the world seems to fall into ruins, the remaining people rebuild and establish their own forms of civilization that provide different resources and social dynamics. This is one of the major symbols of hope in the dreary world, making it one of the most comforting aspects of the franchise.
Deconstructing Previous Social Norms Is Subtle Commentary






Villain Redemption Arcs Add Nuance

In any apocalyptic narrative, there are bad people that get in the way of the heroes’ safety and survival. This was a trope established early on in the franchise. Though some seemingly bad people, like Gabriel, proved to have the ability to grow and change, many major villains, such as the Governor and Alpha, were too dangerous and bloodthirsty to change for the better.
Found Family Is Always Endearing

In this world, billions of people have died throughout the years fighting the undead. Many people have lost most of their family, including long-running characters such as Maggie and Rick. Still, these survivors found people they could rely on, and that ensured that they had allies to fight with at the dead and living.
The Question of Human Morality Is Constantly Posed






The moral question has been posed in this series since the first season of the flagship show. Though Rick went back for Merle when they left him on a rooftop in Atlanta, the group soon realized that always doing the moral thing puts themselves at risk. For this reason, the survivors often turn away from people in need and even harm those who don’t pose an obvious threat.
The Evolution of Walkers Keeps the Major Villain Relevant

The first couple of seasons of the flagship series, and spin-offs such as Fear The Walking Dead and The Walking Dead: World Beyond, focus on The Walking Dead’s walkers and how they function. Understanding these villains on a basic level is relevant to understanding how the dead coming back to life could pose a serious enough threat to end the world.
The Most Realistic Trope Is Morally Gray Heroes

Even beloved characters have done horrendous things, such as Maggie luring Negan into New York City in Dead City in exchange for her son’s safe return. In this type of environment, people are forced to do immortal and despicable things for selfish but understandable reasons, including keeping themselves and others alive. It would be completely unreasonable for everyone to follow an unblemished moral compass in this situation, making morally gray characters the best trope in The Walking Dead.
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